What I’d like to argue today is that most skill trees in action games don’t matter. On top of that, sometimes—and this might shock you to hear from me—players should not play-their-own-way. Sometimes they should play exactly the way the developer wants them to.
Read MorePrey (2017)
Dissecting Prey: Skill Points as Physical Objects
Dissecting Prey is a series of essays where I take a deep dive into the game systems, mechanics, foibles, and delights of Arkane Studio’s incredible Immersive Sim. This first piece is all about Prey’s Neuromod skill point system.
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